@startuml
sprite $videogame_asset [48x48/16] {
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}


!define MATERIAL_VIDEOGAME_ASSET(_alias) ENTITY(rectangle,black,videogame_asset,_alias,MATERIAL VIDEOGAME_ASSET)
!define MATERIAL_VIDEOGAME_ASSET(_alias, _label) ENTITY(rectangle,black,videogame_asset,_label, _alias,MATERIAL VIDEOGAME_ASSET)
!define MATERIAL_VIDEOGAME_ASSET(_alias, _label, _shape) ENTITY(_shape,black,videogame_asset,_label, _alias,MATERIAL VIDEOGAME_ASSET)
!define MATERIAL_VIDEOGAME_ASSET(_alias, _label, _shape, _color) ENTITY(_shape,_color,videogame_asset,_label, _alias,MATERIAL VIDEOGAME_ASSET)
skinparam folderBackgroundColor<<MATERIAL VIDEOGAME_ASSET>> White
@enduml